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Objective |
To
continue pursuing a career as in game development, utilizing
my degree in fine art and my previous experience in the
field.
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Education |
2001 |
University
of Utah |
Salt Lake
City, UT |
Bachelor
of Fine Arts |
- Emphasis
in drawing, computer graphics and animation.
- Courses
involving sculpture, drawing of still life and the
human figure, painting, animation in 3d Studio
Max, Strata Studio Pro and Lightwave 3d, Adobe
Photoshop, Adobe Illustrator, Adobe Premier,
Painter and Quark Express.
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1999 |
Salt
Lake Community College |
Salt Lake
City, UT |
AutoDesk
Training Center |
- Completion
of Level I and Level II courses in 3D Studio Max.
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Work
Experience |
Feb
2002 - Present |
Saffire Corporation |
American Fork, UT |
Game
Designer |
-
Responsible
for all design aspects of GameBoy Advance title
currently in development including: Game Concept, Level Design, Scripts, Project Schedules,
Milestone Tasking and Project Documentation.
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Work
with team of artists, programmers and sound
designers throughout production to define creative
vision and fun factor elements.
Work closely with production team members
to execute design and revisions.
|
May
2001-Feb2002 |
Saffire
Corporation |
American
Fork, UT |
QA
Supervisor |
-
Responsible
for all aspects of the Quality Assurance
Department including: Test plans, bug databases
and team organization, play balancing and focus
groups. Familiar
with many aspects of game production and several
testing platforms.
-
Quality
assurance testing on projects such as Barbarian
for PS2, Lego Bionicle for GameBoy Advance, ET:
Escape From Planet Earth for GBC, and other titles
for PC and GBA.
|
Sept
1999- Feb 2001 |
Frontier
Business Software |
Salt Lake City, UT |
Web
Design Artist |
-
Lead artist for design team working on
business oriented web pages.Responsible
for GIF animation, banner design, buttons, layout
and design for web pages using Front Page, Adobe
Photoshop, Image Ready and Illustrator, Microsoft
Image Composer and 3D Studio Max.
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Other
Experience and Skills |
10
years painting and drawing experience outside of University.
Knowledge of storyboarding, animation, web page
design, video editing, and illustration.
Proficient computer skills with knowledge of Adobe
Photoshop and 3d Studio Max.
Moderate knowledge of
Adobe Illustrator, Adobe Premier, Painter, Lightwave
3D, Bryce,
Strata
and Quark Express. |
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