Jason Ablett

 

Objective

To continue pursuing a career as in game development, utilizing my degree in fine art and my previous experience in the field.

Education

2001

University of Utah

Salt Lake City, UT

Bachelor of Fine Arts
  •  Emphasis in drawing, computer graphics and animation.  
  • Courses involving sculpture, drawing of still life and the human figure, painting, animation in 3d Studio Max, Strata Studio Pro and Lightwave 3d, Adobe Photoshop, Adobe Illustrator, Adobe Premier, Painter and Quark Express.

1999 

Salt Lake Community College 

Salt Lake City, UT

AutoDesk Training Center
  • Completion of Level I and Level II courses in 3D Studio Max.
Work Experience
Feb 2002 - Present

Saffire Corporation

American Fork, UT

Game Designer
  • Responsible for all design aspects of GameBoy Advance title currently in development including:  Game Concept, Level Design, Scripts, Project Schedules, Milestone Tasking and Project Documentation.

  • Work with team of artists, programmers and sound designers throughout production to define creative vision and fun factor elements.  Work closely with production team members to execute design and revisions.

May 2001-Feb2002 

Saffire Corporation

American Fork, UT

QA Supervisor
  • Responsible for all aspects of the Quality Assurance Department including: Test plans, bug databases and team organization, play balancing and focus groups.  Familiar with many aspects of game production and several testing platforms.

  • Quality assurance testing on projects such as Barbarian for PS2, Lego Bionicle for GameBoy Advance, ET: Escape From Planet Earth for GBC, and other titles for PC and GBA.

Sept 1999- Feb 2001

Frontier Business Software

Salt Lake City, UT

Web Design Artist
  • Lead artist for design team working on business oriented web pages.Responsible for GIF animation, banner design, buttons, layout and design for web pages using Front Page, Adobe Photoshop, Image Ready and Illustrator, Microsoft Image Composer and 3D Studio Max.

Other Experience and Skills

10 years painting and drawing experience outside of University.  Knowledge of storyboarding, animation, web page design, video editing, and illustration.  Proficient computer skills with knowledge of Adobe Photoshop and 3d Studio Max.  Moderate knowledge of  Adobe Illustrator, Adobe Premier, Painter, Lightwave 3D, Bryce, 

Strata and Quark Express.